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Discussions under General

White noise on one channel and distorted on another when loading sounds

first post: ProbablyElliott wrote: Hi Guys, As the title says I am coming across some issues when I...

latest post: ProbablyElliott wrote: I have discovered that the issue was the way that I was copying to ...

Intermittent Crash with NVorbis + Unity

first post: Doddler wrote: First I want to preface this with a thank you for maintaining this ...

latest post: Doddler wrote: I'm trying to create a repo case, but it seems rather intermittent ...

Playing ogg from resources

first post: mrader39 wrote: Hello everyone! I need to integrate my OGGs in the app (as content...

Invalid data while decoding

first post: rgodart wrote: Hello, I bumped into an issue while decoding an ogg file. System...

latest post: ioctlLR wrote: Yep, they should be fine. That line only checks the flag on the la...

ArgumentOutOfRangeException 'count'

first post: Andrue wrote: Hi, I installed the Nuget package yesterday and any attempt to call...

latest post: ioctlLR wrote: Ah, I can finally reply... The nuget package has issues with Ogg's...

VorbisReader + stream position

first post: RogerWilco wrote: This is my first time working with NVorbis. I've had a good search ...

latest post: RogerWilco wrote: Nevermind, got it worked out.

Performance and byte data

first post: Xanather wrote: Does anyone have any profiling data regarding this library compared...

latest post: Xanather wrote: Thanks for the reply. I didn't even realize about the stream-based...

NullReferenceException when loading audio

first post: msteinburg wrote: Stacktrace: at NVorbis.VorbisCodebook.InitTree(DataPacket packe...

latest post: msteinburg wrote: Thanks for taking a look! Everything appears to be working fine now.

[Solved] How to decode OGG to Wav from byte array properly?

first post: CXO2 wrote: I am creating a custom file format for my game, the file contains s...

latest post: CXO2 wrote: That make everything clear now Thank you so much! I deleted those c...

answered by: ioctlLR wrote: To be honest, no. Your problem here is massive memory allocations....

Cross-platformness and .NET Core

first post: Xanather wrote: Merry xmas! I will be developing a 2D game engine for my personal...

latest post: ioctlLR wrote: NVorbis should work fine on all .Net compatible frameworks. If it ...